Webmap channel也就是我们所说的几套贴图,在max里他叫uv通道,在maya里叫uv集。. 不管他叫什么,首先我们要做的是查看有几套uv以及怎么删除他们。. 我们进入正题,在上面那个图片里我们能看到1:map以及2:map,代表的就是第几套uv,我故意分成两套的,我们想要 ... WebUE4 will auto generate the 2nd UV channel for lightmass based of the 1st UV channel unless you have your own UV map data in the 2nd channel already. The more 'round' your objects are (or rather the roundness + snoothness) the higher resolution shadows you need. You can use the 2nd UV map channel to exaggerate parts of the mesh for lightmass ...
Unreal doesnt seem to be using the right uv channel …
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What exactly are UV1, UV2, etc. - Unity Forum
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